Capability / 06

Design Systems

We don't just make screens. We create systems — the tokens, components and motion rules that keep a product coherent as it grows.

A design system is the difference between a product that scales and one that fragments. We build them token-first: color, type, spacing and motion as named decisions, components as their combination, documentation an engineer actually reads.

This site runs on one — the interactive specimen below is the live system, not a picture of it.

Token-first

Every visual decision gets a name before it gets used twice.

Code is canon

The shipped component is the source of truth; the design file mirrors it.

Adoption

A system nobody uses is decoration — we design the rollout, not just the library.

The live system — this site's actual tokens

Color — click to copy

Type — Figtree, one family

Display XLAa
DisplayRemembered
H3Systems over screens
Body 17Every pixel accounted for.
EyebrowDesign in motion

Space — 8-based rhythm

8
14
24
40
64
104

Components — hover them

PrimaryGhostStatus chip

Motion — two easings, nothing else

click track to replay

Need design systems done properly?