Capability / 06
Design Systems
We don't just make screens. We create systems — the tokens, components and motion rules that keep a product coherent as it grows.
A design system is the difference between a product that scales and one that fragments. We build them token-first: color, type, spacing and motion as named decisions, components as their combination, documentation an engineer actually reads.
This site runs on one — the interactive specimen below is the live system, not a picture of it.
Token-first
Every visual decision gets a name before it gets used twice.
Code is canon
The shipped component is the source of truth; the design file mirrors it.
Adoption
A system nobody uses is decoration — we design the rollout, not just the library.
The live system — this site's actual tokens
Color — click to copy
Type — Figtree, one family
Display XLAa
DisplayRemembered
H3Systems over screens
Body 17Every pixel accounted for.
EyebrowDesign in motion
Space — 8-based rhythm
Motion — two easings, nothing else
click track to replay


